Answers
Direct 3D - 6
because asfadaf ag dg
Direct3D gets the most stunning visuals onto the most machines.
N/A
gpu
I game a lot, so it seems more important to me.
GOOD
OpenGL - 23
For its ability to work on multiple operating systems.
- multiplatform
- clear API
Because OpenGL is not restrited to a certain plaform.
gl is fucken awesome
cause i use opengl to record with fraps
Cross-Platform
I've always found OpenGL to produce slightly better image quality. The blacks are always blacker and this leands to richer colors. I've also found most games that use OpenGL tend to have deeper shadows, more realistic blending and generally more depth of field
Better support for developers, easier to use, faster, cross-platform (If it can do 3D, it does OpenGL)
multi platform
better API!
pref
more open, and will be standard
Due to it's wide use :)
(1) OpenGL is an open industry standard that is ported to platforms including Windows, Linux and OS X.
(2) Cross-platform games using OpenGL and ported to Windows, Linux, and OS X are among the most stable, high-performance, full-featured games available to the consumer.
because directx it's too limited
OpenGL is much much much more widely supported, and is the standard. Direct3D is basically an API layer over the OpenGL stuff, which Windows has to support anyway. It also costs money to develop with.
Cross platform, easier to learn (better tutorials) etc.
Free, open, portable and all around better.
Faster, cleaner, bigger potential, runs everywhere.
I just want to see the results.
Cross-platform support.
I use Linux.
Open source, consistent support, compatibility
Direct X - 3
i think is faster
fvbb
Faster