Direct 3D or OpenGL or Direct X: Which one is best?

  • Direct 3D
  • OpenGL
  • Direct X
Please select one to answer and see the result

Answers

Direct 3D - 6

  • Anonymous . 3+ yrs. ago
because asfadaf ag dg
  • Anonymous . 3+ yrs. ago
Direct3D gets the most stunning visuals onto the most machines.
  • Anonymous . 3+ yrs. ago
N/A
  • Anonymous . 3+ yrs. ago
gpu
  • Anonymous . 3+ yrs. ago
I game a lot, so it seems more important to me.
  • Anonymous . October 2022
GOOD

OpenGL - 23

  • Anonymous . 3+ yrs. ago
For its ability to work on multiple operating systems.
  • Anonymous . 3+ yrs. ago
- multiplatform
- clear API
  • Anonymous . 3+ yrs. ago
Because OpenGL is not restrited to a certain plaform.
  • Anonymous . 3+ yrs. ago
gl is fucken awesome
  • Anonymous . 3+ yrs. ago
cause i use opengl to record with fraps
  • Anonymous . 3+ yrs. ago
Cross-Platform
  • Anonymous . 3+ yrs. ago
I've always found OpenGL to produce slightly better image quality. The blacks are always blacker and this leands to richer colors. I've also found most games that use OpenGL tend to have deeper shadows, more realistic blending and generally more depth of field
  • Anonymous . 3+ yrs. ago
Better support for developers, easier to use, faster, cross-platform (If it can do 3D, it does OpenGL)
  • Anonymous . 3+ yrs. ago
multi platform
  • Anonymous . 3+ yrs. ago
better API!
  • Anonymous . 3+ yrs. ago
pref
  • Anonymous . 3+ yrs. ago
more open, and will be standard
  • Anonymous . 3+ yrs. ago
Due to it's wide use :)
  • Anonymous . 3+ yrs. ago
(1) OpenGL is an open industry standard that is ported to platforms including Windows, Linux and OS X.

(2) Cross-platform games using OpenGL and ported to Windows, Linux, and OS X are among the most stable, high-performance, full-featured games available to the consumer.
  • Anonymous . 3+ yrs. ago
because directx it's too limited
  • Anonymous . 3+ yrs. ago
OpenGL is much much much more widely supported, and is the standard. Direct3D is basically an API layer over the OpenGL stuff, which Windows has to support anyway. It also costs money to develop with.
  • Anonymous . 3+ yrs. ago
Cross platform, easier to learn (better tutorials) etc.
  • Anonymous . 3+ yrs. ago
Free, open, portable and all around better.
  • Anonymous . 3+ yrs. ago
Faster, cleaner, bigger potential, runs everywhere.
  • Anonymous . 3+ yrs. ago
I just want to see the results.
  • Anonymous . 3+ yrs. ago
Cross-platform support.
  • Anonymous . 3+ yrs. ago
I use Linux.
  • Anonymous . 3+ yrs. ago
Open source, consistent support, compatibility

Direct X - 3

  • Anonymous . 3+ yrs. ago
i think is faster
  • Anonymous . 3+ yrs. ago
fvbb
  • Anonymous . 3+ yrs. ago
Faster

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